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Monk

Monk

UniqueCastle

Converts enemy units to your civilization. Heals friendly units (except ships and Siege Weapons). Strong vs. slow and non-ranged units. Weak vs. Scout Cavalry-line, Eagle Warriors and Ranged Soldiers. Can collect Relics and bring them to Monasteries.

Counter analysisSimulate a fightCompare
Hit points

30

Attack

0 Pierce

Armor

0 / 0

melee / pierce

Speed

0.7

range 9

Cost

100G
Training time51s
Attack speed1.6s
Line of sight11

Combat detail

Hit points30
Attack (Pierce)0
Range9
Melee armor0
Pierce armor0
Accuracy38%

Armor classes

Monastery UnitsUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Hit points3045+15
Range912+3
Line of sight1114+3
Speed0.70.81+0.11

Upgrade bill

635G
SanctityFervorBlock PrintingIllumination

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Notes

Upgrades: at Monastery.

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

No lopsided matchup in its favour.

Weak against

Units that win the trade against Monk

Nothing clearly counters it.