
Anti-infantry Skirmisher that cannot attack at close range. Strong vs. Infantry, Monks and Siege Weapons. Weak vs. Ranged Soldiers and Cavalry.
35
4 Pierce
0 / 0
melee / pierce
0.96
range 5
Armor classes
Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.
Upgrade bill
Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.
Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).
Extra damage against specific armor classes
Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.
Computed, not from the game files
Units that win the trade against Slinger