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Grenadier

Grenadier

ArcherCastle

Jurchen unique Gunpowder Unit with ranged blast attack, but cannot attack at close range. Strong vs. Infantry and tight groups of units. Weak vs. Ranged Soldiers and units at close range.

Counter analysisSimulate a fightCompare
Hit points

40

Attack

12 Pierce

Armor

1 / 1

melee / pierce

Speed

0.96

range 6

Cost

35F65G
Training time21s
Attack speed3.45s
Line of sight7

Combat detail

Hit points40
Attack (Pierce)12
Range6
Melee armor1
Pierce armor1
Minimum range1
Accuracy0%
Attack delay0.47s
Blast radius0.65 tiles
Frame delay14 frames

Armor classes

All ArchersUnique UnitsUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)Gunpowder Units

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Attack1213+1
Melee armor14+3
Pierce armor15+4

Upgrade bill

800F300W775G
Padded Archer ArmorLeather Archer ArmorRing Archer ArmorChemistryBallistics

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Notes

Upgrades: armor (Blacksmith); accuracy, range (University); creation speed (Castle); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs Spearmen+1
vs Standard Buildings (All buildings except Wonders)+4
vs High Pierce Armor Siege Units+3
vs Infantry+9
vs Condottieri-9

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

No lopsided matchup in its favour.

Weak against

Units that win the trade against Grenadier

Nothing clearly counters it.