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Capped Ram

Capped Ram

SiegeCastle

Anti-building Siege Weapon. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. melee units. Cannot be converted by enemy Monks from distance. Garrisoned Infantry increases speed and attack.

Counter analysisSimulate a fightCompare
Hit points

200

Attack

3 Melee

Armor

-2 / 190

melee / pierce

Speed

0.6

melee

Cost

160W75G
Training time36s
Attack speed5s
Line of sight3

Combat detail

Hit points200
Attack (Melee)3
Melee armor-2
Pierce armor190
Blast radius1.5 tiles
Garrison6

Behaviour

Garrison Unit

Armor classes

High Pierce Armor Siege Units +1Siege UnitsUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)

Notes

Upgrades: attack (University); to Siege Ram (Siege Workshop); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs All Buildings+160
vs Siege Units+50

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

Trebuchet150 HP · 200 atkWar Chariot65 HP · 8 atkScorpion40 HP · 11 atkRocket Cart45 HP · 5 atkHeavy Scorpion60 HP · 14 atkTrebuchet (Packed)150 HP · 200 atk

Weak against

Units that win the trade against Capped Ram

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atkElite War Elephant600 HP · 20 atkElite Leitis130 HP · 16 atkElite Teutonic Knight110 HP · 17 atk

Upgrade path

Battering Ram
Capped Ram
Siege Ram

Research bill

Capped Ram
300F
50s
Siege Ram
1000F
75s