HomeUnitsCivsCivilizationsBuildingsTechsTechnologiesTech TreeCountersBattleCompareChanges
  • Units
  • Civs
  • Tech Tree
All units
Fast Fire Ship

Fast Fire Ship

NavalImperial

Warship that spews fire at close range. Strong vs. Galley-line. Weak vs. Hulk-line.

Counter analysisSimulate a fightCompare
Hit points

140

Attack

4 Pierce

Armor

3 / 7

melee / pierce

Speed

1.56

range 2.5

Cost

75W45G
Training time27s
Attack speed0.25s
Line of sight6

Combat detail

Hit points140
Attack (Pierce)4
Range2.5
Melee armor3
Pierce armor7
Accuracy0%

Behaviour

Ship Unit

Armor classes

ShipsUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)Fire Ships

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Attack48+4
Pierce armor78+1
Range2.55.5+3
Speed1.561.79+0.23

Upgrade bill

1200F300W1325G
FletchingBodkin ArrowBracerChemistryBallisticsCareeningDry Dock

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Notes

Upgrades: armor, speed, cost, creation speed (Dock); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs All Buildings+3
vs Long-Range Warships+1

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

No lopsided matchup in its favour.

Weak against

Units that win the trade against Fast Fire Ship

Nothing clearly counters it.

Upgrade path

Fire Ship
Fast Fire Ship

Research bill

Fire Ship
150W100G
50s
Fast Fire Ship
400W315G
65s