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Champion

Champion

InfantryCastle

All-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.

Counter analysisSimulate a fightCompare
Hit points

70

Attack

14 Melee

Armor

1 / 1

melee / pierce

Speed

0.96

melee

Cost

50F20G
Training time21s
Attack speed2s
Line of sight5

Combat detail

Hit points70
Attack (Melee)14
Melee armor1
Pierce armor1

Armor classes

InfantryUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Attack1418+4
Melee armor14+3
Pierce armor16+5
Speed0.961.06+0.1

Upgrade bill

1470F720G
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresGambesonsArson

Civilization bonuses and unique techs are not included — pick a civ on the to see which of these it actually has.

Notes

Upgrades: attack, armor (Blacksmith); speed, pierce armor (Barracks); creation speed (Castle); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs Shock Infantry+8
vs Standard Buildings (All buildings except Wonders)+4

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

Rocket Cart45 HP · 5 atkBattering Ram175 HP · 2 atkHeavy Rocket Cart65 HP · 5 atkSkirmisher30 HP · 2 atkCamel Scout70 HP · 2 atkCapped Ram200 HP · 3 atk

Weak against

Units that win the trade against Champion

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atkElite Teutonic Knight110 HP · 17 atkElite War Elephant600 HP · 20 atk

Upgrade path

Two-Handed Swordsman
Champion

Research bill

Two-Handed Swordsman
200F100G
45s
Champion
650F350G
70s
battle simulator
Elite Cataphract150 HP · 12 atk