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Elite Steppe Lancer

Elite Steppe Lancer

CavalryImperial

Fast moving Cavalry with increased attack range. Strong in groups. Weak vs. Cavalry, Camel Riders and Archery Units.

Counter analysisSimulate a fightCompare
Hit points

80

Attack

11 Pierce

Armor

0 / 2

melee / pierce

Speed

1.45

range 1

Cost

70F40G
Training time20s
Attack speed2s
Line of sight5

Combat detail

Hit points80
Attack (Pierce)11
Range1
Melee armor0
Pierce armor2
Attack delay0.33s

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Hit points80100+20
Melee armor03+3
Pierce armor26+4
Speed1.451.59+0.15

Notes

Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs Cavalry Resistance-3

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

Rocket Cart45 HP · 5 atkSkirmisher30 HP · 2 atkHeavy Rocket Cart65 HP · 5 atkElite Skirmisher35 HP · 3 atkGenitour50 HP · 3 atk

Upgrade path

Steppe Lancer
Elite Steppe Lancer

Research bill

Elite Steppe Lancer
600F550
Frame delay
13 frames

Armor classes

Mounted Units (except Camels)Unblockable Melee (Armor-ignoring melee attack against units, but not against buildings)

Upgrade bill

1050F450G
Scale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Battering Ram175 HP · 2 atk

Weak against

Units that win the trade against Elite Steppe Lancer

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atkElite Teutonic Knight110 HP · 17 atkElite War Elephant600 HP · 20 atkElite Boyar130 HP · 14 atk
G
55s