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Berserk

Berserk

UniqueCastleVikings unique

Viking unique Infantry that regenerates HP. Strong vs. Infantry and Siege Weapons. Weak vs. Archery Units and Gunners.

Counter analysisSimulate a fightCompare
Hit points

54

Attack

12 Melee

Armor

1 / 1

melee / pierce

Speed

1.05

melee

Cost

65F20G
Training time14s
Attack speed2s
Line of sight3

Combat detail

Hit points54
Attack (Melee)12
Melee armor1
Pierce armor1

Armor classes

InfantryUnique Units

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Attack1216+4
Melee armor14+3
Pierce armor15+4
Speed1.051.16+0.1

Notes

Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Berserk (Castle); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs Shock Infantry+2
vs Standard Buildings (All buildings except Wonders)+2

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

Rocket Cart45 HP · 5 atkBattering Ram175 HP · 2 atkHeavy Rocket Cart65 HP · 5 atkSkirmisher30 HP · 2 atkCamel Scout70 HP · 2 atk

Upgrade path

Berserk
Elite Berserk

Research bill

Elite Berserk
1075F475
Unblockable Melee (Armor-ignoring melee attack against units, but not against buildings)

Upgrade bill

1420F620G
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Capped Ram200 HP · 3 atk

Weak against

Units that win the trade against Berserk

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atkElite Teutonic Knight110 HP · 17 atkElite War Elephant600 HP · 20 atkElite Boyar130 HP · 14 atk
G
45s