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Trebuchet

Trebuchet

SiegeDark
Counter analysisSimulate a fightCompare
Hit points

150

Attack

200 Pierce

Armor

1 / 150

melee / pierce

Speed

0

range 16

Cost

200W200G
Training time50s
Attack speed10s
Line of sight19

Combat detail

Hit points150
Attack (Pierce)200
Range16
Melee armor1
Pierce armor150
Minimum range4
Accuracy15%
Attack delay0.88s
Frame delay24 frames

Armor classes

High Pierce Armor Siege UnitsSiege UnitsUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Range1617+1

Upgrade bill

500F600W
Siege Engineers

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Attack bonuses

Extra damage against specific armor classes

vs All Buildings+250

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

War Chariot65 HP · 8 atkScorpion40 HP · 11 atkFire Archer35 HP · 5 atkJanissary35 HP · 17 atkArambai60 HP · 12 atkElite Fire Archer40 HP · 6 atk

Weak against

Units that win the trade against Trebuchet

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atkSiege Ram270 HP · 4 atkCapped Ram200 HP · 3 atk
Battering Ram175 HP · 2 atk